In this campaign-setting, Jehan is the name of the whole world. The events we are concerned about occur in only one region of that world: Astaria.
Astaria is bounded by seas on the North, West, and South. To the East is Hushkan, a region that has become desert and filled with dust more than three meters deep. The ‘Sea of Dust’ makes Astaria almost an island the size of India. The regions to the Southeast are also desert: Barza and the very salty White Sea.

There are seven principal regions of Astaria:
Keltan in the West: A coastal region of seaports that build ships out of the ironwood forests.
Aqueon in the SouthWest: Confederacies of the Sea. Cities of brick and plaster extend out into the sea from the shore. Allies of Keltan.
Setaraan in the center: Dwarvish Technocracy built around massive hydroelectric dams on the Salt River system of small inland seas, including Chapess. Capital: Orthopolis, city of black metal and white glass.
Cheresta in the South: breadbasket agricultural region. Orcs labor, Dwarves profit, and Elves devise new and specialized crops. Main city: Tamilgar, the port where the Zarza River flows into the Sea of Markaz. This region is known as the Saltmouth.
Ayeraan in the Southeast: ruled by Elvish League of the Air riding small Dragons. Main city: Buk-Shahr.
Cities of stone are carved into the cliffs, with delicate metal and wood balconies, lattices, an terraces.
The ranges of Ayeraan are very diverse; some contain deep hardwood forests inhabited by elves; some contain jagged peaks infested with dragons.
Zamindan in the North: Tribes of the Earth. Mostly Orcish shepherds living in walled villages.
Villages of stone and mud-plaster, reinforced with bits of wood, huddle in ravines that protect against the wind.